Too Easy…

In recent playtesting sessions Pinned Down has proven to be far too easy… Consequently, I’ve changed many of the rules and cards: Tokens in the treat pool now remain at the end of the wrap-up phase, and all locations now have negative effects, for example.

Additionally, the maximum number of starships per player fleet has been drastically reduced, and there are more cards referencing each other: Everything feels much better now.

There will be another big playtesting session this weekend before I upload the new deck sheets; however, the updated rulebook and cards are online right now, feel free to check ‘em out!

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