Preparing the last (haha!) game design iteration of Pinned Down prior to alpha release, I’m revisiting some older trading card games I’ve played. I was wondering: “What’s been so damn much fun about them?”
Take, for instance, the Star Trek Customizable Card Game by Decipher.
Two players compete with each other for a simple goal: Gaining 100 points. They prepare the “board” in an initial seed phase by alternately placing missions on the table. These missions form the spaceline which will be traveled by both players’ ships, in order to solve these missions and score points. Missions are solved by bringing away teams with the matching skills. The opposition is made up by seeding dilemmas below opponent missions, trying to gain time.
When the game became more popular, new races (or affiliations) of the Star Trek universe were added, and so were new ways of winning the game. The Dominion tries to gain a foothold in the Alpha quadrant, while the Borg may assimilate full planets, for example.
If you’re interested in the deck lists, this is my Dominion tournament deck from about 10 years ago, and my fun Borg deck that challenged it. Guess who won?