Hey everybody. Yeah, it’s me. You might remember me, from about three years ago. These three years have been full of ups and downs, in both personal and business ways. I’ve found the girl of my life, and lost her again. I’ve ascended to the Lead Programmer of Daedalic Entertainment, and left. I’ve co-founded the small games company Slash Games with Christian, and that’s still where I am.
However, if you’ve found your way here, chances are that you’re interested in the current state of Pinned Down, a cooperative trading card game I started developing back in 2011.
Yes, it’s still there. And no, it’s not finished yet But don’t worry, I’m gonna put you back on track.
The development of the online version of Pinned Down is proceeding, more than ever. You might have seen the first gameplay video I shot a few months ago, and there’s a new one coming soon. I’ve shifted away from using the Unity engine for creating the game, building it in native C++ now. The reason for this is simply that I’m using Unity every single day, and I really felt that I wanted to close that gap in my programming skills, helping me to understand the technical details of games and game engines even better.
And there’s been a relaunch of this site, as well. Apart from the new, fresh look, I’ve reviewed all previous posts, updating all dead links I could find. I’ve closed the forums for the moment. Oh, and I trashed like 1.5k spam comments and 400 e-mails, so if you’ve tried to get in touch with me, please don’t be angry – this won’t happen again!
But most importantly, there’s going to be a major gameplay update. Inspired by the simplicity of Blizzard’s Hearthstone, and referring to everything I’ve learned from game design books and experience in the past few years, I’m going to remove some rules, cards, and even card types, focusing even more on the very core of Pinned Down: Cooperative gameplay and interesting decisions. The new rules and cards will be live soon at the new Pinned Down Wiki.
Until I’m finished with that, the card list of the Premiere Edition has been removed from the site, and so have the card list and deck editor tools – but you can still access everything at GitHub. The revised cards will be revealed step by step, so stay tuned for future updates.
Glad to see you back! Merry Christmas