Hey folks! While I’m still working on the first browser version of the game, there’s been another playtesting session recently.
As it turned out, the assignment rules are unnecessary complicated in case the number of enemy ships exceeds the number of player ships: Keeping in mind the possibility of enemies joining fights with the least total enemy power for all possible assignments is just not feasible… Now, the remaining enemy ships are assigned by the players, too, but they mustn’t be assigned to any fights the players are already overwhelmed in. This prevents them from just sacrificing one ship per turn in order to avoid all battles. I updated the rulebook accordingly.
Furthermore, it feels a little strange to attach all cards like Plasma Leak on the table to a single ship losing a fight. We decided that just of them is attached now per lost fight, player’s choice. Maybe I’m gonna find some fancy keyword for that.
Don’t forget to drop by at the forums whenever you have an idea for a similar improvement!
And here goes the next major Pinned Down update! Some of my friends tried to play the game without me explaining it, and thus found some parts of the rulebook that needed to be revised. Same goes for some cards, all clarifications are online now.
Furthermore, the card Salvaging has been updated, and all enemy ships have had their power increased in order to make the game more challenging. Download the new rulebook and card sheets now and start playing!
Next card updates will include a revamp of the cloaking mechanic, as that one has been found too weak. Additionally, I’m planning to emphasize out the support theme of Blue Wing even more. Any feedback is highly appreciated!
In recent playtesting sessions Pinned Down has proven to be far too easy… Consequently, I’ve changed many of the rules and cards: Tokens in the treat pool now remain at the end of the wrap-up phase, and all locations now have negative effects, for example.
Additionally, the maximum number of starships per player fleet has been drastically reduced, and there are more cards referencing each other: Everything feels much better now.
There will be another big playtesting session this weekend before I upload the new deck sheets; however, the updated rulebook and cards are online right now, feel free to check ‘em out!