Playtesting Reloaded

Hey folks! While I’m still working on the first browser version of the game, there’s been another playtesting session recently.

As it turned out, the assignment rules are unnecessary complicated in case the number of enemy ships exceeds the number of player ships: Keeping in mind the possibility of enemies joining fights with the least total enemy power for all possible assignments is just not feasible… Now, the remaining enemy ships are assigned by the players, too, but they mustn’t be assigned to any fights the players are already overwhelmed in. This prevents them from just sacrificing one ship per turn in order to avoid all battles. I updated the rulebook accordingly.

Furthermore, it feels a little strange to attach all cards like Plasma Leak on the table to a single ship losing a fight. We decided that just of them is attached now per lost fight, player’s choice. Maybe I’m gonna find some fancy keyword for that.

Don’t forget to drop by at the forums whenever you have an idea for a similar improvement!